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Step 1: Put students into groups and give each group 100 points to start. If they are quick to answer, then you can just ask the questions as you go. When using questions that have a definitive answer, start by having students spend some time answering the questions first. #8: Questions that have a definitive answer If someone goes out, the other teams get the number of points for each card they have left.
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If they are incorrect, they have to draw a card. If they get the correct answer, they can discard any card in their hand. Step 3: Give students time to discuss their answers with their groups and come to an agreement on the group’s final answer. Step 2: Read the first question they were to answer. The goal of the game is for each group to get rid of all of their cards so they have a total of 0 points at the end. Step 1: Put students in groups and deal out 7 cards to each group. You will use those questions then to play the game. Have students read a passage and answer some multiple-choice questions for it. Just replace the numbers with the cards!ģ New Ways to use the Interactive Place Value Chart Use Giant UNO Cards with Any Set of Questions #7 | ELA example
UNO CARDS LIST FREE
You can use the Giant UNO Cards to do many of the same activities that we suggested in this post about using our Free Place Value Chart.
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Grab the freebies in my free resources library by signing up below: #2 | Brain breaks When keeping track of ‘points’ in this instance, you’ll use the magnetic clips to hold the cards and place them across the top of the whiteboard as they are earned. Idea: When you know you’re going to be using Giant UNO cards in the classroom a lot, consider investing in some magnet clips, so you can easily hang them on the whiteboard. When students earn cards, they will be added to the classroom total to put toward their class reward. Every time they achieve the desired behavior, the students involved take a card from the deck. following instructions exactly for an activity or lesson).
UNO CARDS LIST FULL
getting a compliment in the hallway) and some full group examples (i.e.
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Use these UNO cards as a monetary system for earning rewards and deciding on rewards as a class.ĭecide together with students what they will be working toward and assign it a point value.
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