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Gradius 2 turbo emuparadise
Gradius 2 turbo emuparadise




Why my fave is still Castlevania III US version.įor real, to me all the other 16-Bit Castlevania games really disapoint. Only since it is the best 16-Bit vania game, too bad it wasn't longer, with multiple paths that rivals or outdoes Castlevania III. But I guess it still worked out for the length of the game?. Only bad thing about it ia that it was only 8 megs and not 16 megs like the norm around that time. And out of the 16-Bit only vania games, the best designed & balanced gameplay wise. That's the best controling classic Castlevania game by far. Their Yakuzas came to the Castlevania New Generation dev team's offices and forced them to do controls WORSE than Super Castlevania IV's, very shitty 8-bit backgrounds and bad palettes for MD standards. I think they didn't develop more Genesis games because SoJ essentially abandoned the Mega Drive for Saturn in late 1994/early 1995, which resulted in a mass exodus of third parties from the former console. Konami on the other hand was more generous, as they put TLC into exclusive games like RKA, Hard Corps and to a lesser extent Bloodlines.

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They really were in Nintendo's pocket up until the 32/64-Bit era. I'm certain that Nintendo raised up a stink as soon as the Capcom+Sega deal was announced in early 1993, which is why they developed so few games for the Genesis outside of the SFII ports. Capcom came on board the Sega bandwagon thanks in part to under-the-radar haggling from Capcom U.S.A peeps, who convinced their parent company to give the console a chance due to its success in America.

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In a recent retrospective on "Street Fighter II"'s development on Polygon, it was mentioned that Capcom and Nintendo were really tight in Japan (execs from both companies would hang out for dinner often). If I want a more methodical stroll, I go with CV IV. If I want a speedier, more challeging game, i go with Bloodlines. Kind of the same thought process to choose which one I want to play as with Sonic and Mario. The tech is actually kind of impressive, though (Bloodlines, back in the early days of emulation was one of the more difficult to make work right.probably one of the reasons Konami has been too lazy to try for a VC release.konami also kind of sucks at ports). There's stuff in Bloodlines you don't see anywhere else. The music is good (Konami did a decent job with the samples, they smoothed the attacks and so the samples don't sound sharp.something Capcom really struggled with), Is controls largely fine (I wish there had been a way to play CV IV with a Genesis 6-button.that would have been glorious.the section with the fall away stairs would have been less annoying).īloodlines OTOH plays more like a classic CV, but with really diverse level and monster design. The game is eye candy (enjoyable eyecandy, but still). If I want a challenge, I sure as hell am not playing CV IV. I like both CV IV and Bloodlines.for differing reasons (Frankly they're about even.PCE Rondo beats them both). They didn't even get the placement of the characters on the stairs right! Also, it's more varied, 'cause it's not only a castle.īut since SNES always have to have something more, Konami released Dracula X in SNES exclusively, but this doesn't count, since DX had excelent graphics but was bland everywhere else.ĮDIT: Even if you prefer bloodlines it's an obvious rush job (and was admitted as such by the composer). Thought the controls to be much better, liked the two-character option, loved the gorier tone and thought they did an excelent job with the soundtrack and graphical effects. Damn you, Nintendo!!!īut indeed I preferred Bloodlines than Super Castlevania 4. But Nintendo didn't give up! Their Yakuzas came to the Castlevania New Generation dev team's offices and forced them to do controls WORSE than Super Castlevania IV's, very shitty 8-bit backgrounds and bad palettes for MD standards.

gradius 2 turbo emuparadise

This time around though, Sega saw through and sent a bunch of Yakuzas to Konami HQ, which then promptly made RKA, Contra Hard Corpse and Snatcher to make up for it. A few months later, SNES got a near arcade perfect port of SR at 8 megs. Similar cases happened with their Turtles games. They also paid Konami to make a very shitty Sunset Riders "port", with only half the levels, one background layer and half the characters at 4 megs. Nintendo did manage to prevent a US release of that game though. The same goes for Mega Man: The Wily Wars, which was plagued by slowdown despite being ports of 8-bit games run on the Blast Processor. Only when Sega complained about the fart-sounding, black border-featured SFII Turbo beta did Capcom fix it a tiny bit. The story goes that Nintendo paid Capcom a big sum of cash to make their Genesis games extra shitty.






Gradius 2 turbo emuparadise